Short description of myself and my passions.
In my 10 years of professional life I have worked for several successful creative agencies and have worked on both large international and national budgets. My work is solution-oriented and effective at a high level and my creative thinking is not fixed on specific media formats. no matter whether it is about innovative concepts, sophisticated design or reliable implementation. My professional experience includes: graphic design, 2D/3D Graphic Artist, UX/UI Design, Motion design and photography. Design is not only a profession for me but also my passion. In addition, I coordinate and manage Projects from the first planning to successful delivery.
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My abilities and my skills
collecting, researching, investigating and evaluating user requirements. Responsibility to deliver an outstanding user experience providing an exceptional and intuitive application design; Wireframes and prototyping work in common layout and graphics programs: Adobe Photoshop, Adobe Illustrator, Adobe XD, Figma, Invision and common pen and paper.
Create product presentations and documentation in: InDesign, Illustrator and PowerPoint. Review and evaluate customer design data and specifications. Production and specification of 2D assets for the software and system team. Quality assurance and testing of the manufactured assets and specifications. Creation of print templates (4C) for silk printing and their documentation. Create and correct a print proof. Developing in common graphic programs: Photoshop, Illustrator, After Effects, Figma, AdobeXD, InVision and traditional painting using pan and paper.
Optimize and edit CAD data. 3D Scene Setup (set up: light, materials, textures) Modeling, UV mapping, after effects texture baking, animation. Precomposing assets in Rightware Kanzi. Optimization of 3d models and their preparation for real time engine and for different hardware targets. Preparation of animations and specifications for the software team. Rendering of 3d models for visualization or marketing purposes. Pre-rendering of animation sequences for the hardware target. Software result validation against graphic template. Toolchains documentation. Basics of OpenGL shader programming. Tools used: Maya, 3ds Max, Z-Brush, Mudbox, Rightware-Kanzi, Substance Painter & Designer, Mari.
Analyze and optimize animation data. Creation of motion specifications. Design of motion graphics (intro / outro animations) and demo movies. Testing 2D and 3D assets in motion and behavior. Creation of animations that represent the process and behavior. Animations and effects in: After Effects Video editing in: Premiere, After Effects
Short overview about my design skills. According to lack of space ask me for the whole list!
I have gathered a lot of experience over many years. Starting from web design and general activities as a media designer, I moved on to the gaming industry. After a very nice adventure I started in the direction of video production and special effects for television production. After that followed work in the medical education field. And now I found myself in the automotive industry.
April 2023 - Present
I specialize in developing innovative UI designs for the automotive and mobility sectors, focusing on creating interactive demos in Unreal Engine to engage clients and showcase real-time capabilities. y work involves producing high-quality UI designs that balance functionality and aesthetics, while aligning with business objectives through collaboration with interdisciplinary teams. A key part of my expertise is preparing and optimizing 2D/3D assets for real-time demos, ensuring seamless integration and efficient performance on platforms like Unreal Engine and Unity. I handle the entire process from CAD data visualization to designing and animating in 3D and 2D software, always prioritizing user-centric solutions. Additionally, I have refined workflows to enhance efficiency and consistency, documented processes , and conducted comprehensive hardware and software testing with international teams. By leading design projects and mentoring junior designers, I ensure high standards in UI/UX best practices. My experience also includes creating detailed documentation, style guides, and real-time demos that demonstrate hardware capabilities and optimize the user experience, with a strong focus on delivering visually compelling, user-friendly designs. Customers: Ford, BMW, Mercedes, Volkswagen, Mahindra, Honda Porsche, Hummer Mini,Nissan, Audi
January 2023 - April 2023
creating UI designs for the automotive sector, orking closely with interdisciplinary teams to develop impactful UX designs. My work involves analyzing and interpreting customer d ata to ensure that designs meet specific requirements. I handle data preparation, creating assets, animations, and detailed specifications tailored to project needs. Additionally, I focus on optimizing graphic assets and animations, particularly for Kanzi, ensuring high-quality and efficient performance across platforms. Customers: Kanzi Services, BYD
December 2021 - January 2023
Creating innovative UI designs for the automotive and mobility sectors, working closely with interdisciplinary teams to develop UX and product designs. I’ve improved internal processes, optimized workflows, and mentored junior designers to ensure best practices. My experience includes building interactive prototypes with Unreal Engine and Unity, designing 3D and 2D animations, and visualizing products based on CAD data. I’ve also prepared assets, optimized graphics for Unity and Unreal, and collaborated with international teams on hardware and software testing, while developing documentation and real-time demos to showcase hardware capabilities. Customers: Mercedes, Honda, Volkswagen-Brasil, Ford, Maybach, AMG
January 2021 - November 2021
Development of UX strategies and UX designs. Conception of interaction design and information structures. Mockups, wireframes and user journeys creation Previsualization of user scenarios, user journeys and flows Idea and layout visualisation with help of wireframes, mock-ups and prototypes; Creation of documentation, style guides and specifications. Review and quality assurance of the software product (against graphical template). Experience in Agile project management based on Scrum methodology. Consultation within international teams and result validation. Close communication, idea-development and exchange with Global UX and Software Teams. Customers: EPLAN - EPULSE Platform
July 2015 - December 2020
Data processing and preparation of assets, animations and specifications for Software Team. Hardware and software tests as well as design and UI/UX creation. (Production of graphic assets, layouts and animations for different hardware types). Quality assurance and testing of manufactured assets and the final software product. Independent project coordination, consultation in international Teams and validation of results. Close collaboration and coordination with global development teams. Creation of documentation, style guides and specifications. Design of real-time demos and movie demos for various displays. Analysis, testing as well as quality assurance and optimization of customer-Data/Specifications. Presentation of results and product vizualisation on the end product to customer. Customers: Mercedes, Mazda, Honda, Maserati, Volkswagen-Brasil, Ford, Jaguar-Landrover, Mahindra, PSA, Porsche, BMW, GAC
September 2014 - May 2015
UI/UX design of e-learning platforms and presentations. Cross-media development of Graphics and models of medical procedures. Design and editing of digital and print media.3D modelling and animation of medical processes. Animation (Flash, After Effects, Maya). customers: Johnson Johnson, Mitsubishi, Vichy, Sandoz, Bayer, Teva, Portal Apothekia...
October 2013 - August 2014
Concept and production of the browser game Command & Conquer. Pre-Production and development in direct cooperation with Game Designers\Codern\Art Team. Styleguide\Artbible Support Modelling in High\Low-Poly - Figures\Vehicles\Architecture\Environments. Quality assurance of created 3D assets. UV layout\texturing. Animation\Rigging. Lighting. Merchandise management. Customer: Electronic Arts
July 2013 - September 2014
Implementation and further development of corporate designs for small business. Cross-media design for print and online media. Design of digital and print media for various Internet Shops and Platforms. Customer: small business Web-Shops
June 2010 - June 2012
Implementation and further development of corporate designs for small business. Cross-media design for print and online media. Design of digital and print media for various Internet Shops and Platforms. Maintenance of Internet solutions within CMS systems Customer: small business Web-Shops
September 2010 - July 2012
Vocational Education as Digital Media Designer Field: Design and technology Specialization: Digital Media (CCI graduation) SiteRanger GmbH in Cologne Training as Digital Media Designer
June 2010 - August 2010
SiteRanger GmbH in Cologne Training as Digital Media Designer
June 2010 - August 2010
Portrait, product and event photography.Image editing and retouching.
June 2006 - October 2008
graduation from high school Languages of the examination: Polish and German
This small show off here is only a small part of projects I worked on. In short time I will create a full and complete gallery here with all my works. Stay tuned!
Gorilla model | made in Maya and Zbrush. Snfortunately i lost the sce with hair... Maybe one day i will do it set up scene with mr Gorillas hair.
Minimalistic design for car-dashboard (cluster) showin 3 different information levels. Maya, Illustrator, Photoshop pre cpomposing in Rightware Kanzi
Minimalistic car dashboar showin capabilities of the hardware target Full animation can be seen here: Cluster Animation Usecase Maya, Illustrator, Photoshop, AfterEffects, pre-composing in Rightware Kanzi
Helicopter model. A lot of detail work. Maya Mari for texturing
Car dasboard design for smaller as usual (10") budget-car. Full animation can be seen here: Cluster Animation Usecase Maya, Illustrator, Photoshop, AfterEffects
Simple Viszualization of an room in this case; kitchen and livingroom. 3Ds max, Photoshop, rendering with V-Ray
Simple Viszualization of an room in this case bedroom. Maya, Maya procedual-textures, rendering with Arnold
Car connect app. Simple features wil be trigered by the app like (door close open, preheating, etc) App previsualisation, wireframes with simple pec and flow for the "top features" quick access Illustrator, Photoshop, AdobeXD, Figma, InVision, Max, Maya, AfterEffects
Seen one visualisation example, wireframes with specs and flows for the radio feature, and one example screen Illustrator, Photoshop, AdobeXD, Fax, Maya, AfterEffects
Illustrator, Photoshop, AdobeXD, Fax, Maya, AfterEffects, Zeplin
Smart Home application, responsible - for all common platforms. Animations can be seen here: Smart home main Smart home Lamp feature Figma, Blender for the renderings
My dream car. Digital twin, later implemented with all acual phisics data into UE5. AI animation of mcLaren Blender, Photoshop, Unreal Engine
eCommerce, responsible - for all common platforms. Animations can be seen here: Shop main Shop product Shop Filter on Mobile Figma, Blender for the renderings
Geodtata processing, comparing and optimizing for real time applications in 3D and 2D. ArcGis, QGIS, Blender Illustrator, Figma, Unity
Short overview: UI in action Blender, C4D and Unreal Engine 5.x
Inspired by famous tv-shows: Battle Star Galactica (the new ones) and Braking Bad Photoshop, Wacom-Cintiq some additional work in Corel Painter
Some conteptual work on: Necromancer and her demon Oni Photoshop, Wacom-Cintiq some additional work in Corel Painter
Faboulos mr Nimoy as Spock and some conceptual speed painting of an dista planet Photoshop, Wacom-Cintiq some additional work in Corel Painter
Ai Animation: AI Animation with som cut made in AE Blender, C4D
Print design, broschure and catalogue plus some merch givaways Indesign, Photoshop and Illustrator
Old man portrait. From concept to render ready model. 3ds max, Photoshop, rendering Final Render
Inspired by movies Joker and old classic Blade Runner with fabulous mr Rutger Hauer Photoshop, Wacom-Cintiq some additional work in Corel Painter(
Poster design Vector art for print purposes Illuastrator
Mr.Fox and his best friend famous Playboy Mr. Rooster pencil, coloured pencils and paper
Portraits. 3:10 to Yuma . Thanos . StarLord . Tyrion Lennister Pencils and paper
piggy family: Mother Mrs Oink and her husband mr oink and the really franky and simple-hearted son: Pankratius Pencils (most of them from B to 5B) and paper