Short description of myself and my passions.
In my 10 years of professional life I have worked for several successful creative agencies and have worked on both large international and national budgets. My work is solution-oriented and effective at a high level and my creative thinking is not fixed on specific media formats. no matter whether it is about innovative concepts, sophisticated design or reliable implementation. My professional experience includes: graphic design, 2D/3D Graphic Artist, UX/UI Design, Motion design and photography. Design is not only a profession for me but also my passion. In addition, I coordinate and manage Projects from the first planning to successful delivery.
My abilities and my skills
collecting, researching, investigating and evaluating user requirements. Responsibility to deliver an outstanding user experience providing an exceptional and intuitive application design; Wireframes and prototyping work in common layout and graphics programs: Adobe Photoshop, Adobe Illustrator, Adobe XD, Figma, Invision and common pen and paper.
Create product presentations and documentation in: InDesign, Illustrator and PowerPoint. Review and evaluate customer design data and specifications. Production and specification of 2D assets for the software and system team. Quality assurance and testing of the manufactured assets and specifications. Creation of print templates (4C) for silk printing and their documentation. Create and correct a print proof. Developing in common graphic programs: Photoshop, Illustrator, After Effects, Figma, AdobeXD, InVision and traditional painting using pan and paper.
Optimize and edit CAD data. 3D Scene Setup (set up: light, materials, textures) Modeling, UV mapping, after effects texture baking, animation. Precomposing assets in Rightware Kanzi. Optimization of 3d models and their preparation for real time engine and for different hardware targets. Preparation of animations and specifications for the software team. Rendering of 3d models for visualization or marketing purposes. Pre-rendering of animation sequences for the hardware target. Software result validation against graphic template. Toolchains documentation. Basics of OpenGL shader programming. Tools used: Maya, 3ds Max, Z-Brush, Mudbox, Rightware-Kanzi, Substance Painter & Designer, Mari.
Analyze and optimize animation data. Creation of motion specifications. Design of motion graphics (intro / outro animations) and demo movies. Testing 2D and 3D assets in motion and behavior. Creation of animations that represent the process and behavior. Animations and effects in: After Effects Video editing in: Premiere, After Effects
Short overview about my design skills. According to lack of space ask me for the whole list!
I have gathered a lot of experience over many years. Starting from web design and general activities as a media designer, I moved on to the gaming industry. After a very nice adventure I started in the direction of video production and special effects for television production. After that followed work in the medical education field. And now I found myself in the automotive industry.
January 2021 - Present
Development of UX strategies and UX designs. Conception of interaction design and information structures. Mockups, wireframes and user journeys creation Previsualization of user scenarios, user journeys and flows Idea and layout visualisation with help of wireframes, mock-ups and prototypes; Creation of documentation, style guides and specifications. Review and quality assurance of the software product (against graphical template). Experience in Agile project management based on Scrum methodology. Consultation within international teams and result validation. Close communication, idea-development and exchange with Global UX and Software Teams. Customers: EPLAN - EPULSE Platform
July 2015 - December 2020
Data processing and preparation of assets, animations and specifications for Software Team. Hardware and software tests as well as design and UI/UX creation. (Production of graphic assets, layouts and animations for different hardware types). Quality assurance and testing of manufactured assets and the final software product. Independent project coordination, consultation in international Teams and validation of results. Close collaboration and coordination with global development teams. Creation of documentation, style guides and specifications. Design of real-time demos and movie demos for various displays. Analysis, testing as well as quality assurance and optimization of customer-Data/Specifications. Presentation of results and product vizualisation on the end product to customer. Customers: Mercedes, Mazda, Honda, Maserati, Volkswagen-Brasil, Ford, Jaguar-Landrover, Mahindra, PSA, Porsche, BMW, GAC
September 2014 - May 2015
UI/UX design of e-learning platforms and presentations. Cross-media development of Graphics and models of medical procedures. Design and editing of digital and print media.3D modelling and animation of medical processes. Animation (Flash, After Effects, Maya). customers: Johnson Johnson, Mitsubishi, Vichy, Sandoz, Bayer, Teva, Portal Apothekia...
October 2013 - August 2014
Concept and production of the browser game Command & Conquer. Pre-Production and development in direct cooperation with Game Designers\Codern\Art Team. Styleguide\Artbible Support Modelling in High\Low-Poly - Figures\Vehicles\Architecture\Environments. Quality assurance of created 3D assets. UV layout\texturing. Animation\Rigging. Lighting. Merchandise management. Customer: Electronic Arts
July 2013 - September 2014
Implementation and further development of corporate designs for small business. Cross-media design for print and online media. Design of digital and print media for various Internet Shops and Platforms. Customer: small business Web-Shops
June 2010 - June 2012
Implementation and further development of corporate designs for small business. Cross-media design for print and online media. Design of digital and print media for various Internet Shops and Platforms. Maintenance of Internet solutions within CMS systems Customer: small business Web-Shops
September 2010 - July 2012
Vocational Education as Digital Media Designer Field: Design and technology Specialization: Digital Media (CCI graduation) SiteRanger GmbH in Cologne Training as Digital Media Designer
June 2010 - August 2010
SiteRanger GmbH in Cologne Training as Digital Media Designer
June 2010 - August 2010
Portrait, product and event photography.Image editing and retouching.
June 2006 - October 2008
graduation from high school Languages of the examination: Polish and German
This small show off here is only a small part of projects I worked on. In short time I will create a full and complete gallery here with all my works. Stay tuned!
Gorilla model | made in Maya and Zbrush. Snfortunately i lost the sce with hair... Maybe one day i will do it set up scene with mr Gorillas hair.
Minimalistic design for car-dashboard (cluster) showin 3 different information levels. Maya, Illustrator, Photoshop pre cpomposing in Rightware Kanzi
Minimalistic car dashboar showin capabilities of the hardware target Full animation can be seen here: Cluster Animation Usecase Maya, Illustrator, Photoshop, AfterEffects, pre-composing in Rightware Kanzi
Helicopter model. A lot of detail work. Maya Mari for texturing
Car dasboard design for smaller as usual (10") budget-car. Full animation can be seen here: Cluster Animation Usecase Maya, Illustrator, Photoshop, AfterEffects
Simple Viszualization of an room in this case; kitchen and livingroom. 3Ds max, Photoshop, rendering with V-Ray
Simple Viszualization of an room in this case bedroom. Maya, Maya procedual-textures, rendering with Arnold
Car connect app. Simple features wil be trigered by the app like (door close open, preheating, etc) App previsualisation, wireframes with simple pec and flow for the "top features" quick access Illustrator, Photoshop, AdobeXD, Figma, InVision, Max, Maya, AfterEffects
Seen one visualisation example, wireframes with specs and flows for the radio feature, and one example screen Illustrator, Photoshop, AdobeXD, Fax, Maya, AfterEffects
Illustrator, Photoshop, AdobeXD, Fax, Maya, AfterEffects, Zeplin
UD Design and prototypes for few simple (or less simple) mobile applications. Illustrator, Figma, Invision
Inspired by movies Joker and old classic Blade Runner with fabulous mr Rutger Hauer Photoshop, Wacom-Cintiq some additional work in Corel Painter(
Inspired by famous tv-shows: Battle Star Galactica (the new ones) and Braking Bad Photoshop, Wacom-Cintiq some additional work in Corel Painter
Some conteptual work on: Necromancer and her demon Oni Photoshop, Wacom-Cintiq some additional work in Corel Painter
Faboulos mr Nimoy as Spock and some conceptual speed painting of an dista planet Photoshop, Wacom-Cintiq some additional work in Corel Painter
piggy family: Mother Mrs Oink and her husband mr oink and the really franky and simple-hearted son: Pankratius Pencils (most of them from B to 5B) and paper
As you can clearly see inspired by H.R.Giger. Some visions of alien (pre-Xenomorph) and Space-Jockey Pencils (B2 to B8) and paper
Old man portrait. From concept to render ready model. 3ds max, Photoshop, rendering Final Render
Cover Design for Metal Band On left not released yet. On the right the already existing one illuastrator, Indesign and the painting Photoshop
Poster design Vector art for print purposes Illuastrator
Mr.Fox and his best friend famous Playboy Mr. Rooster pencil, coloured pencils and paper
Portraits. 3:10 to Yuma . Thanos . StarLord . Tyrion Lennister Pencils and paper